Ready to fight some nasty germs? In Immune Defense Force you will take over the role of your own immune system, fully eager to fight back an infection!

Immune Defense Force was made for the Ludum Dare #56 Jam - Topic "Tiny Creatures"

Fight the organism's multiplying enemies by unleashing immune cells on them, but be careful not to decimate your own cells too much!

Credits:
Idea: Mew
Art: Nubels, RoamingOwl
Game Design: Mew
Programming: Taffy, Nubels, OlliBanjo
Music & Sound: Skauwn




StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsMew, Ollibanjo, Nubels, Taffy, RoamingOwl
Made withGodot
TagsLudum Dare 56

Comments

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(+1)

The game is good for a jam game! Great work on the execution.
You really fit the theme here.

Things that confused me first:

  • The Highscore loading times
    • I thought that there were no entries
      • Maybe the loading could happen the moment the player can input his name
  • What also wasn't that clear to me, was the point, that a new round is a new game. I thought it would increase in difficulty or stuff
  • Also that if I surrender not the highest score gets to the leaderboard, but the last, was a bit sad for me
  • Holding and dragging the left mouse button
    • First I thought that I would have to just hold it to grow the circle
    • Then I had to learn that the starting click is the center of the circle
    • Then the release of the mouse button is not the activation of the circle
      • A lot of the time I released the button before hitting C, just because the distances the different fingers had to travel to do their actions are different.

Things I really liked:

The Graphics are nice!
The music really helps with the atmosphere! It has that investigating unknown worlds vibe. It also works really well with that TV-Screen visual effect. Also the game was really fun and the highscores motivated me enough to try to get better than the devs.

Thank you for that nice little game!

The game was designed so that you have a certain number of attacks per round and then the organisms multiply with each new round, i.e. you have to kill the attackers faster than they multiply. To do this, you have to draw large circles and the trick is to draw them in such a way that as few of your own cells as possible die.

The high score should therefore come when you have defeated all the evil organisms and not when you spontaneously decide to end the game.

It was also intended that you would carry out the attack by releasing the mouse button, but some of the team found it better with an additional button.


Thanks for the feedback!